Collaborative Play Against Global Warming (An Educational Board Game)
Fig. Prototype of a Board Game
I have completed the board game that was conceived during “THATCamps Game (TCG2013) organized at Case Western Reserve University. It is a playable game but still your feedback is helpful – play, have fun, and be aware!
Title: Collaborative Play Against Global Warming (An Educational Board Game)
Educational Objective: To collaborate for achieving a common goal of keeping the world sustainable for the future generation
Central Mechanics: To keep on moving (progress) to achieve the individual goal while considering both individual and collaborative role for long term sustainability.
Theme and Concept: It is a board game that instigates global warming awareness while having fun playing.
Player Roles
The four roles – Government, Factory, School, and Resident, try to represent the whole society.
Government: The government is a responsible entity trying to participate and implement recycling programs for the sustainability with incentives.
Factory: The factory is motivated by profits without worrying about the plumes of green gasses from the factory. It can be geared towards recycling through awareness, incentives, and regulations.
School: The institute can instill awareness in the students, playing an important role in this procedure
Resident: The small scale awareness among residents can have huge overall impact in the society.
Components
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Dice (total = 1)
- Game pieces for each role. More than one player can play any role. For the instance of five players, 5 pieces per role amounts to 25 pieces.
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A board with 52 squares on the edge (4 sides * 13 squares/side) with images of each role (Government, Factory, School, and Resident) printed at four corners of the board. The 12-square detour paths are carved from the middle (7th) square ending at 8th square at two opposite sides of the board. The 3rd and the 10th square of two opposite sides will have decision squares (with imprinted question marks) whereas the other two sides will have hazard squares (with imprinted bumps) – obstacles in player’s decision. Also, there are two veto squares (with imprinted Ace Card) that can interfere with any other player. The board also consist of two garbage squares (with imprinted trash cans).
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The central garbage bin with a capacity of 150 beads. This acts as a garbage repository or recycling site providing beads available throughout the play.
- Distributes beads to the players and the central recycle bin as garbage to recycle
- Gets beads from players representing recycling process.
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A central recycle bin with the capacity of 50 beads; should overflow with the 51st bead.
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An individual garbage bin with capacity of 20 beads for each player; should overflow with the 21st bead
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Though it can be played with any number of players, let’s decide 5 players as the number in this example. So, 5*20 + 50 = 150 beads
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One central temperature scale and one individual temperature scale for each player with a sliders that can select three regions – blue (normal), yellow (warning), and the red (indicating global warming)
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Badges (total = 40) : 10 green government badges, 10 black badges for factory; 10 Blue badges for school; and 10 brown badges for resident with roles imprinted in them.
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Blacklist cards (total = 40) with a single punched hole – 10 per role with the same color coding as in 5.
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Round Trackers for each player which track the number of times players come to the starting point (their respective home). It should be able to measure up to 20 rounds.
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Decision cards (total=8), 4 with printed options for each role (Government, Factory, School, and Resident) and 4 blank ones to allow players to customize.
Winning Combinations
Collaborative Win: This happens with an excellent collaborative effort from all the role players – Government, Factory, School, and Resident i.e. there is NOT a single bead in the central recycle bin; everything has been recycled.
Individual Win:
There are few ways a player can win
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If the player is the first to make complete 5 rounds (can be increased/reduced according to the time of play).
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If the player emptied all his beads from his individual garbage bin.
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If the player get enough badges while playing different roles.
- If everyone else suffers a loss.
Losing Combinations
Collaborative loss: If there is an overflow in the central recycle bin.
Individual loss:
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If there is an overflow in his/her personal recycle bin.
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If the player is blacklisted being slapped by certain number of blacklist cards.
- If everyone else wins.
Rules:
The purpose of the game is to recycle the individual garbage bin and the central recycle bin by dumping beads to the repository/recycle site, central garbage bin, while progressing towards achieving goal as quickly as possible.
- Each player obtain the role (Government, Factory, School or Resident) by rolling the dice in the order of Government, Factory, School, and Resident. Initial rolling of the dice also takes the same order – Government First, Factory second, and so on. If more than 4 players, there can be duplicate roles and the dice can be rolled again for the combination.
- Each player can proceed his/her game piece from their respective home (corner square) ONLY after rolling either 6 or 1.
- Players have to take a detour if their game pieces happen to be in the detour square – an arrow directing them to the detour path of 12-square.
- While in each decision square (question marks), the player has to make one of the choices provided in his/her respective decision card. Different roles have their own decision cards as described below:
- Government Decision Card has important role in recycling. Select one from the following options.
- Roll the dice once. Get one Government blacklist card. The player loses by acquiring 2 of them.
- Recycle 2 beads from the central recycle bin i.e. acquire 2 beads from central recycle bin (in the individual garbage bin) and get a Green badge. Acquiring 5 of them will make a distinguished winner.
- Recycle one bead from individual garbage bin i.e. transfer it to the central garbage bin
- Factory Decision Card should discourage the factory to pollute the environment. Select one of the options in the decision card.
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Roll the dice twice. Get a factory blacklist card. The player loses by acquiring 3 of them.
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Recycle 2 beads from the central recycle bin by acquiring them (in the individual garbage bin) and get a black badge. Acquiring 4 of them will make a distinguished winner.
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Recycle one bead from the individual garbage bin i.e. transfer it to the central garbage bin
- School Decision Card should campaign for Global Warming awareness. Select one of the options in the decision card:
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Roll the dice twice and get a school blacklist card. The player loses by acquiring 4 of them.
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Recycle a bead from the central recycle bin by acquiring it (in the individual garbage bin) and get a blue badge. Acquiring 3 of them will make a distinguished winner
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Recycle one bead from the individual garbage bin i.e. transfer it to the central garbage bin.
- Resident Decision Card can make a difference. So, the decision card contains the following choices:
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Roll the dice twice and get a resident blacklist. The player loses by acquiring 5 of them.
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Recycle a bead from the central recycle bin by acquiring it (in the individual garbage bin). Get a brown badge. Acquiring 2 of them will make a distinguished winner
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Recycle one bead from the individual garbage bin i.e. transfer it to the central garbage bin.
5. The Hazard squares (Bumps) force a player to pick up one bead from the central garbage bin to his/her individual recycle bin.
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Can ask the former player to get one bead from the central garbage bin to his/her individual garbage bin or
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Can ask him/her to go to his/her respective home. This player now can proceed only after rolling 1 or 6 while at home. The incomplete round does not increment the Round tracker.
9. Players are not allowed to count their beads; by guessing the amount, they can indicate their status- blue, yellow or red zone in their individual thermometer
10. If the player rolls 6, he/she is allowed to roll the dice again and his/her scores are cumulative. For an instance, if the player rolls six and then 5, his/her game piece can advance to 6 + 5 = 11 (squares). After rolling six twice, the player can roll the dice one more time. Getting three consecutive 6 is considered cheating and the player is penalized with no advancement at all; just stays at the same location and wait for the next turn. If the player gets the number other than six, total is cumulative.
11. If the player lands at his/her respective home, his role will be changed to the next successive one i.e. becomes Factory if he/she had previously been playing Government role or School if previously had been Factory and son on. The player assuming a new role starts from the respective (new) home.
12. If the player lands at Garbage squares, the central recycle bin receives two beads from the Central Garbage bin.
13. In the final round of the play (5th round), the number rolled in the dice should be exact to reach the respective home. The player has to keep on rolling the dice at their turn to be at home and be the winner. Consider a scenario where the Government has 2 more to go to reach the square for Government Home but if he/she rolls 5, then it will remain at the same place. Rolling one will advance to one more square while rolling 2 award him/her a win.
Game Setup:
- Place a central recycle bin and one thermometer in the middle of the board at the proper locations. Fill the bin with 25 beads and set the thermometer to yellow zone.
- Each player gets one individual recycle bin, one thermometer, and a Round Tracker. Get 10 beads from the central garbage bin and place them in the individual recycle bin. Set the thermometer to yellow zone, and round tracker to zero.
- Place the central garbage bin with the remaining beads outside the board at a convenient location accessible to all players.
- Place 4 decision cards in the middle for everyone to look at their respective options while playing different roles.
- Decide the role and the position of the players by rolling the dice in the descending order. For an example, if the 5 players get 6, 1, 5, 2, and 3, then,
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6 – Government; starts first
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5 – Factory; starts second
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3 – School; start 3rd
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2 – Resident; start 4th
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1 – Government; start 5th
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The tie is broken by re-rolling the dice. If there are more than 5 players, roll the dice twice and decide according to the outcomes i.e. 66 – Government; starts first and so on.
Start to play:
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The government starts the play.
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Each player has to get either 6 or 1 to start from home. Else he/she remains at home
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After getting 6 or 1, according to the number the players roll, they will proceed. For example, if a player rolls 5, then his/her game piece will be in the 5th square.
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A player has to follow respective instructions/rules when at different squares: decision squares, hazard square, homes, detour squares, garbage squares, and veto square.