Playing at Academia

Let’s solve the NYT Crossword Puzzle!

Choose Your Own Adventures: Simple Tools for Interactive Digital Writing
Digital cultural heritage and the gamification of the past
EGo Go!
“Field of Cures”: Prototype video game about clinical trials
Let’s Get Proposing!

Tour of an Imaginary Town
Notes for Games & the Humanities session

Proposal: Virtual & Augmented Reality for Academic and Research Projects
Virtual Play as a Tool to Understand Implications of Technology

Collaborative World Building Using Wikis and Digital Maps

Aesthetics & Je Ne Sais Quoi in the Processes and Products of Academia and Design

Mobile Digital Humanities
